They can be viewed by MKDSCM and edited by NSMBe or SM64DSe. These formats serve the same purpose as the NCGR, NCLR and NSCR formats. These are compressed files (using the Lempel-Ziv compression algorithm) - they can be decompressed through several means/programs, like DSDecmp for example. SSAR (Sound Sequence ARchive) → Mostly used for sound effects and short jingles.SWAV (Sound WAVe) → Contained inside SWAR files. These samples are used by instruments inside SBNK files SWAR (Sound Wave ARchive) → Sound sample archives.Can be either on their own or inside SSAR files. Here are the formats SDAT (Sound DATa) files contain: While they can be partially edited by a number of editors (such as MKDSCM, Tinke and DSSoundStudio), the best editor is Nitro Studio, supporting all formats except SSAR, which is only partially supported. Sound and music archives which often contain everything sound related in the rom. These files can be opened by MKDSCM and NSMBe. NARC and ARC are actually the same format, with simply a different extension. NARC (Nitro ARChive) and ARC (ARChive) files are used to store compressed filetrees in one file (like any archive format. For ripping, Apicula is prefered since it can export several things MKDSCM can't, like skeletons. The 2D formats can be ripped, viewed and edited by NSMBe, while the 3D formats can be ripped, viewed and edited by MKDSCM (in OBJ format) and Apicula (in DAE format).
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